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[着色渲染] HX体积照明 Hx Volumetric Lighting 1.3.2 unity3d asset

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admin 发表于 2018-5-14 11:50:24 | 显示全部楼层 |阅读模式

  • 文件大小:2 MB 软件版本:5.1.4 及以上版本
  • 软件语言:英文 人气指数:105
  • 应用平台:unity 3D
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个金币

HX体积照明是最简单的方式获得高品质的体积照明在您的统一场景,增加深度和现实性的光线和可变密度的雾。它使用方便,运行效率高。
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Hx Volumetric Lighting
is the easiest way to get high quality volumetric lighting in your Unity scene, adding depth and realism with rays of light and fog of variable density. It's easy to use and runs efficiently.

Features
• Supports Shadow casting lights
• Supports multiple lights - any number and combination of point lights, spot lights, and directional lights.
• It's dynamic - you can move lights around in real-time.
• Vary the air density with particle emitters or 3D noise.
• Use height fog to get a low hanging fog look.
• Mie scattering for more realistic results
• Supports transparency.
• Supports light cookies.
• Supports low resolution rendering with advanced up-sampling and temporal sampling, allowing faster framerates.
• Easy to use. Just drop a few scripts on your camera and lights.
Requirements
• Forward/deferred render Path.
• Directx 9/OpenGL3 and above.
• VR Supported with single pass stereo Enabled (Unity 5.4.1+)
• Shader Model 3 and above.
• Desktop and console support.(mobile is not supported)
• Custom transparency shaders will need to be modified


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