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[编辑器扩展] 河流地形编辑器 R.A.M - River Auto Material 1.4.01 unity3d asset

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admin 发表于 2018-5-14 15:09:56 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式

  • 文件大小:661 MB 软件版本:5.6.2 及以上版本
  • 软件语言:英文 人气指数:195
  • 应用平台:unity 3D
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个金币
RAM包使您有能力创建非常先进的河流与流程图自动。着色器通过网格的斜率产生很少的级联类型。你只需拖曳河材料进入网格或您可以创建它由我们先进的样条工具和一个流完成。
用样条工具,你甚至可以创建简单的道路-检查我们的图像例子。有了所有的滑块和选项,你可以完全控制每一个河流阶段,你可以控制:镜面,光滑,速度,正常力量,镶嵌强度,泡沫纹理,浅,深颜色,水深和更多。

RAM pack gives you ability to create very advanced river with flowmap automatically. Shader generates few cascade type by slope of the mesh. You simply drag and drop river material into mesh or you could create it by our advanced spline tool and a stream is done. With spline tool you could create even simple road - check our image examples. With all sliders and options you have full control on every river stage, you could control: specular, smoothness, speed, normal strength, tessellation strength, foam texture, shallowness, deep color, water depth and much much more. You could locally customize river or blend with other water systems by our vertex paint tool. With flowmap painter and system you could simply change local river direction to avoid stones etc. The river stream could work in every direction U, -U or V, -V of mesh UV map. Advanced river tool gives ability to connect/disconnect multiple rivers/lakes/sea in 1 place. Pack is compatible with road systems - easy road etc, world creator river systems. Shader could generate styled or realistic rivers, swamps, all depends on user setup. Reflections come from reflection probes, mesh from video have only 1000 tri so you will get great effect with even LP river mesh. Asset contains HQ ground textures with perfect height blend, best in use for our CTS terrain shader. Particles and road textures are also included Pack is also suitable as fountain shading like we shows at video. In last update we added swamp shading. Pack co-op with lava solution based on same spline system:
PACK FEATURES:

# 1 River spline tool:
- create very advanced connected river networks (lakes,sea,rivers,swamps,);
- customize your river via vertex paint;
- change local river direction or customize flow by flowmap painter;
- blend your river with any other waters like AQUAS;
- scale, move, rotate any river point;
- snap/unsap into the terrain or models in all or separated points or via model layers;
- change spline shape per point or in all points to create best looking road or river;
- change triangle amount and distribut them in spline space to get cheapes and best looking spline;
- create fabalous waterfalls, slow, fast river, lake, swamp area;
- rotate, invert uv to make compatibility with every texture direction;
- profile system - save your river/road/swamp setup and new river in 2 seconds;
- automatic river network refreshing system to avoid river connections problems;
- automatic flowmap river generation ;
- early terrain shaping tool;
- additional vertex paint tool to make your models wet;

# 2 Shaders and material features :
- totaly cheap in render it will even run on VR or mobile;
- tesselation support;
- vertex paint support;
- flowmap support;
- swamp shader variants;
- mobile shaders for sea,swamp,river;
- simple sea or lake material;
- few river mesh examples;
- river shaders could rotate UV from U/-U into V/-V directionsl;
- river materials in few versions (U,V,-V, Linear,Gamma);
- river works on linear and gamma rendering (you only need to change falloff slider);
- wet stones shader;
- wet stones with moss shader;
- unity 2017 support;
- unity 5.6 support;

# 3 Artistic addons:
- 47 (8 sets) HQ ground textures (Albedo, Normal, AO, Height) for river and its borders;
- set of river textures for mesh (foam, normals, cascades);
- set of river/lake textures for swamp ;
- PBR and NON-PBR particle effect sets;
- cts profile file to get terrain height blend result by 1 click;
- example road material with HQ textures;
- video demo available at forum (it need additional assets);
- example photoscanned rock;

# 4 Additional compatibility:
- easy road compatibility;
- enviro sky compatibility (pdf at forum);

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